With Meierdesigns I provide high quality services to help you achieve best visual quality. Best models can elp with all purposes. Still images or real time experiences. It’s important to make sure the polycount and draw calls guarantee high performance. Save rendering time and provide a high framerate with well made game assets. Sharp and realistic textures with optional baked lights.
Creation of animation, geometry, materials and textures according to your ideas or drawings
With my service your concepts and sketches become virtual reality. All I need for the visualization is a sketch or a CAD file to construct everything according to your wishes.
The matching format can be chosen to meet the applicable field of use. To be able to use the model with the best quality possible we only use performant shaders and efficient textures. A economical polycount as well as a low amount of draw calls provide high performance for your real time applications.
Thanks to the PBR workflow you can use assets directly within standardized game engines (Unity, Unreal, Godot, etc.) with a realisitic look and same result. I provide you with all the textures that are required for implimentation.
For a preview fo the file the models can be implemented in Adobe Dimension, which is the fastest way to bring your designs to life in 3D.
Optimization of geometry, drawcall reduction, environment performance improvement
You want to improve the performance of your Unity scene? Poor performance stops users from gaining knowledge and experience of your application. In most cases there are easy mechanisms that improve the speed of your scene.
Profit from our long-standing experience and knowledge to reach best performance with your Unity application. I analyze your scene and provide you with advise, which changes are needed for a great performance.
If your scene needs additional assets, I take care of the production and implementation.
Learn the basics of Blender and how to create models and environments for the real and virtual space.
Therefor you will learn different nondestructive 3D modeling workflows and how to create highly performant geometry for real time applications. Only if geometry has the right topology and an economic polycount, integration within VR experiences can be guaranteed. Besides the digital field, you can also learn workflows for the use of 3d printing and what requirements are needed for a successful print.
The goal of the course is an extensive knowledge to be able to safely handle interface, modeling tools, texturing, animation and sculpting of Blender. I not only offer a basic training within Blender, but also the transfer from Autodesk tools like Maya and 3Ds Max and how to adopt workflows within Blender.
As the models are created, we prepare the integration for development environments such as the Unity engine and Unreal engine or rendering for product visualizations.
After finishing the course, you will be prepared for a true to scale realization of concepts and templates into 3D models for applications and the virtual space.