I bring your concepts and sketches into reality and visualize everything as you wish.
All we need for modeling is a sketch, the CAD files or a design drawing to construct everything according to his wishes.
The matching format can be chosen to meet the applicable field of use. To be able to use the models with the best quality possible we only use performant shaders and efficient textures.
A low polycount as well as an economical use of draw calls provide high performance for your real time applications.
Thanks to the PBR workflow you can use assets directly within standardized game engines (Unity, Unreal, Godot, etc.) with a realisitic look. I provide you with all required textures that are used for the models.